Reverie

Give a clue. Find the picture. Be mysterious — but not too mysterious.

or join one
How to play

3 to 15 players. Everyone holds six picture cards.

  1. Each round one player is the storyteller. They pick a card from their hand and give a clue — a word, a phrase, a sound, a song lyric.
  2. Everyone else secretly plays a card that could also fit that clue.
  3. The cards are shuffled and laid out. Everyone except the storyteller votes for the one they think was the storyteller's — you can't vote for your own.
  4. Scoring:
    • Everyone found it, or nobody did → storyteller 0, everyone else 2.
    • Otherwise → storyteller and each correct guesser 3.
    • Either way, 1 per vote your own card attracted.
  5. The storyteller passes on, hands refill, repeat. First to 30 wins — so aim for a clue that some, but not all, will get.

With 3 players, everyone except the storyteller plays two cards.

Reverie is an independent clone of Dixit, the storytelling card game by Jean-Louis Roubira and Libellud. It is not affiliated with or endorsed by them — if you enjoy this, buy the real thing.

Card art is public-domain work from the Art Institute of Chicago and The Met. See the deck.

More small games at walter.com.au — three daily puzzles that change at midnight.

Privacy

Reverie has no accounts, no tracking, and no database. In short: nothing you do here is stored anywhere after the game ends.

  • Your name is shown to everyone in your room. That is what makes it a game — the sidebar, the clue prompts and the vote tallies all name you. Pick accordingly.
  • Your browser remembers the last name you typed and a per-room rejoin code, so you needn't retype it and a refresh puts you back in your seat. Clearing your browser data removes both.
  • The server holds names, clues, votes and scores in memory for the length of the game. They vanish when the room empties or the process restarts. Nothing is written to disk.
  • No analytics, no advertising, no third-party scripts, no cookies. This page loads nothing from any other domain.
  • The server publishes a running count of rooms and games for monitoring. It holds no information about individual players.
  • The site is hosted on Fly.io in the United States. As with any website, their servers see the IP addresses that connect.

Clues are free text shown to the whole room, so don't put anything private in them either.

Who is responsible

Reverie is run by the operator of walter.com.au, in Australia. For anything about your data, or to exercise the rights below, email admin@walter.com.au.

If you are in the EU, EEA or UK

  • What is processed. The name you type, the clues you write, the cards you play and your score, for as long as the room exists — plus your IP address, which any website necessarily sees in order to reach you.
  • On what basis. The game data is processed because it is what playing the game requires: there is no round of Reverie without your name and your clue reaching the other players (Article 6(1)(b)). Your IP address rests on our legitimate interest in serving the site and keeping it up (Article 6(1)(f)).
  • How long. Until the room empties or the server restarts, whichever comes first. It is held in memory and never written to disk, so there is no backup and nothing to purge. The name and rejoin code in your own browser stay until you clear this site's data.
  • Where it goes. Reverie runs on Fly.io in the United States, so your data is processed outside the EEA. Fly.io participates in the EU, UK and Swiss Data Privacy Frameworks, and its data processing agreement incorporates the European Commission's standard contractual clauses.
  • Your rights. You can ask for access to your personal data, or for it to be corrected, erased or restricted, and you can object to it being processed. Leaving the room does most of that at once — the data is gone when the room is. Email admin@walter.com.au for the rest. If you think we have got this wrong, you can complain to your national data protection authority — in the UK, the Information Commissioner's Office.